Support
Tacticooler
Comeback
Ability Chunks Required
Swim Speed Up
120
Run Speed Up
30
Quick Super Jump
25
Sub Resistance Up
25
Ink Resistance Up
20
Intensify Action
15
Ink Recovery Up
15
Special Charge Up
15
Patch: 5.0
Sub weapon
TorpedoTorpedo

Ink tank consumption

Base

65%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.467s

Velocity (decides range)

Base

1.36
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73028.5/30
Suction Bomb 4.6180180/180
Suction Bomb 83028.5/30
Burst Bomb 06055/60
Burst Bomb 2.83532.1/35
Burst Bomb 42522.9/25
Fizzy Bomb 1.6-2.65045.9/50
Fizzy Bomb 3.8-5.453532.1/35
Curling Bomb 02019/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83028.5/30
Autobomb 2.85180180/180
Autobomb 6.53028.5/30
Ink Mine 3.64542.8/45
Ink Mine 83533.3/35
Angle Shooter 04038/40
Torpedo (Splash)2.61211.4/12
Torpedo 2.66057.1/60
Torpedo 63533.3/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Vertical 60
Vertical direct 120
Horizontal 30
Horizontal direct 45
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
TorpedoSwingsFully charged shots
×033.3316.67
×111.675.83
You can't launch more than one torpedo at a time due to game mechanics.
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

1.964
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.571
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump