Build Analyzer

Curling BombCurling Bomb
Ultra StampUltra Stamp
Weight: Light
Tacticooler
Patch: 2.0
Main weapon

Shot spread in degrees (jumping)

Base

18°

Shot spread in degrees (ground)

Value

12°

No ink recovery time after usage

Value

0.25s
Sub weapon

No ink recovery time after usage

Value

1.17s

Velocity (decides range)

Base

0.4
Special weapon

Points to special

Base

180p

Special lost when splatted

Base

50%

Special lost when splatted by RP user

Base

65%

Ultra Stamp duration

Base

9s
Sub weapon defense

Light bomb damage

Base

100%

Heavy bomb damage

Base

100%

Angle Shooter damage

Base

30hp

Splash Wall damage

Base

100%

Sprinkler damage

Base

100%

Toxic Mist movement reduction

Base

100%

Point Sensor tracking time

Base

8s

Ink Mine tracking time

Base

5s

Angle Shooter tracking time

Base

5s
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Damage
TypeDamage
Minimum19
Maximum38 3 hits to splat
Curling Bomb20
Actions per ink tank
Curling BombShots
×0125
×137.5
This chart shows the amount of actions left to perform with main weapon after using sub 0-1 times. Max amount of consecutive subs to use with full ink tank is 1.
Movement

Swim speed (units per frame)

Base

2.02

Run speed (units per frame)

Base

1.04

Run speed while shooting

Base

0.8

Squid Surge charge to full frames

Base

45

Run speed in enemy ink

Base

0.24

Frames before enemy ink damage

Base

0

Damage from enemy ink per second

Base

18hp

Max damage from enemy ink

Base

40hp
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Quick respawn time

Base

7.5s

Quick Respawn time (splatted by RP user)

Base

8.25s

Super jump vulnerable frames

Base

80

Super jump time (total)

Base

3.63s