Support
Tacticooler
Ability Chunks Required
Run Speed Up
45
Special Charge Up
45
Quick Super Jump
30
Ink Resistance Up
30
Special Power Up
30
Sub Power Up
15
Ink Recovery Up
15
Special Saver
15
Ink Saver (Main)
10
Ink Saver (Sub)
10
Quick Respawn
10
Patch: 6.0
Main weapon
Tri-StringerTri-Stringer

Charge time to full

Value

1.2s
Sub weapon
Toxic MistToxic Mist

Ink tank consumption

Base

60%

Build

58.27%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Killer Wail 5.1Killer Wail 5.1

Points to special

Base

190p

Build

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Killer Wail 5.1 duration

Base

3s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 040
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDistanceDamage
Maximum 35 + 35 + 35 1 hit to splat
Minimum 30 + 30 + 30
Splash 230 + 30 + 30
Killer Wail 5.1 damage
TypeDamage
Tick 3.5
Actions per ink tank
Toxic MistFully charged shots
×012.3
×15.13
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.105
Run Speed Up

Run speed (holding a full charge)

Base

0.68

Build

0.732
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

7.117s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8.133s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

50
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.133s
Quick Super Jump
For info on Object Shredder check out Object DMG Calc