Build 1
Build 2
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Ability Chunks Required

65

55

35

25

20

15

10
Patch: 6.0
Main weapon
Nautilus 47

Shot spread in degrees (jumping)
Base
3.6°

Shot spread in degrees (ground)
Value
3.3°
No ink recovery time after usage
Value
0.667s
Max charge hold time
Value
3.333s
Sub weapon
Point Sensor

Ink tank consumption
Base
45%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.38

Marking duration
Base
8s

Special weapon
Ink Storm

Points to special
Base
190p

Special lost when splatted
Base
50%
Build
41.07%


Special lost when splatted by RP user
Base
65%
Build
56.07%


Ink Storm duration
Base
8s

Ink Storm throw distance
Base
1.12

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
95.17%

Point Sensor tracking time
Base
8s
Build
6.467s

Ink Mine tracking time
Base
5s
Build
4.567s

Angle Shooter tracking time
Base
5s
Build
4.05s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
Type | Distance | Base damage | Damage | |
---|---|---|---|---|
![]() | 3.6 | 180 | 180 | |
![]() | 7 | 30 | 28.5 | |
![]() | 4.6 | 180 | 180 | |
![]() | 8 | 30 | 28.5 | |
![]() | 0 | 60 | 55 | |
![]() | 2.8 | 35 | 32.1 | |
![]() | 4 | 25 | 22.9 | |
![]() | 1.6-2.6 | 50 | 45.9 | |
![]() | 3.8-5.45 | 35 | 32.1 | |
![]() | 0 | 20 | 19 | |
![]() | 1.6-4.6 | 180 | 180 | |
![]() | 5-8 | 30 | 28.5 | |
![]() | 2.85 | 180 | 180 | |
![]() | 6.5 | 30 | 28.5 | |
![]() | 3.6 | 45 | 42.8 | |
![]() | 8 | 35 | 33.3 | |
![]() | 0 | 40 | 38 | |
![]() | 2.6 | 12 | 11.4 | |
![]() | 2.6 | 60 | 57.1 | |
![]() | 6 | 35 | 33.3 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
Type | Damage |
---|---|
Maximum | 32 4 hits to splat |
Minimum | 16 |
Ink Storm damage
Type | Damage |
---|---|
Tick | 0.4 |
Actions per ink tank
Point Sensor | Full charges |
---|---|
×0 | 6.67 |
×1 | 3.67 |
×2 | 0.67 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.14


Swim speed (holding Rainmaker)
Base
1.536
Build
1.712


Run speed (units per frame)
Base
0.96
Build
1.144

Run speed while shooting
Base
0.7
Build
0.781

Run speed while charging
Base
0.4
Build
0.446

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.394

Frames before enemy ink damage
Base
0
Build
15

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
36.2hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
50

Super jump time (total)
Base
3.633s
Build
3.133s
