Support
Tacticooler
Ability Chunks Required
Run Speed Up
140
Ink Resistance Up
20
Sub Resistance Up
20
Sub Power Up
15
Ink Recovery Up
15
Special Power Up
15
Swim Speed Up
10
Patch: 5.0
Main weapon
Ballpoint SplatlingBallpoint Splatling

Shot spread in degrees (jumping)

Base

12°
Intensify Action

Shot spread in degrees (ground)

Value

6°

Secondary mode spread (jumping)

Base

4°
Intensify Action

Secondary mode spread (ground)

Value

1°

No ink recovery time after usage

Value

0.667s
Sub weapon
Fizzy BombFizzy Bomb

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.36
Sub Power Up
Special weapon
InkjetInkjet

Points to special

Base

210p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Inkjet duration

Base

7.5s
Special Power Up

Inkjet damage distance

Base

1
Special Power Up

Inkjet paint radius

Base

3.83
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

90.59%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

5.617s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.167s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.517s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73027.1/30
Suction Bomb 4.6180180/180
Suction Bomb 83027.1/30
Burst Bomb 06052.1/60
Burst Bomb 2.83530.4/35
Burst Bomb 42521.7/25
Fizzy Bomb 1.6-2.65043.5/50
Fizzy Bomb 3.8-5.453530.4/35
Curling Bomb 02018.1/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83027.1/30
Autobomb 2.85180180/180
Autobomb 6.53027.1/30
Ink Mine 3.64540.7/45
Ink Mine 83531.7/35
Angle Shooter 04036.2/40
Torpedo (Splash)2.61210.8/12
Torpedo 2.66054.3/60
Torpedo 63531.7/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 28 4 hits to splat
Minimum 14
Secondary mode (Maximum) 30
Secondary mode (Minimum) 15
Inkjet damage
TypeDistanceDamage
Direct 120
Splash 2.5550
Splash 530
Actions per ink tank
Fizzy BombFull charges
×04
×11.6
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.966
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.573
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.334
Run Speed Up

Run speed while shooting

Base

0.86

Build

1.028
Run Speed Up

Run speed while charging

Base

0.86

Build

1.028
Run Speed Up

Run speed (shooting secondary mode)

Base

0.5

Build

0.597
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump
For info on Object Shredder check out Object DMG Calc