Support
Tacticooler
Ability Chunks Required
Run Speed Up
150
Special Charge Up
30
Ink Saver (Sub)
25
Ink Resistance Up
20
Intensify Action
15
Ink Saver (Main)
15
Patch: 6.0
Main weapon
Hydra SplatlingHydra Splatling

Shot spread in degrees (jumping)

Base

6°
Intensify Action

Shot spread in degrees (ground)

Value

3°

No ink recovery time after usage

Value

0.667s
Sub weapon
AutobombAutobomb

Ink tank consumption

Base

55%

Build

53.41%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Booyah BombBooyah Bomb

Points to special

Base

190p

Build

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Booyah Bomb auto charge rate

Base

0.2
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 040
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum (Fully charged) 40 3 hits to splat
Maximum 32 4 hits to splat
Minimum 16
Booyah Bomb damage
TypeDamage
Tick 3.3
Actions per ink tank
AutobombFull charges
×02.86
×11.33
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88

Build

1.317
Run Speed Up

Run speed while shooting

Base

0.6

Build

0.764
Run Speed Up

Run speed while charging

Base

0.44

Build

0.56
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump