Support
Tacticooler
Ability Chunks Required
Run Speed Up
175
Sub Resistance Up
20
Swim Speed Up
20
Quick Super Jump
10
Ink Resistance Up
10
Patch: 6.0
Main weapon
Heavy SplatlingHeavy Splatling

Shot spread in degrees (jumping)

Base

7°
Intensify Action

Shot spread in degrees (ground)

Value

3.3°

No ink recovery time after usage

Value

0.667s
Sub weapon
SprinklerSprinkler

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Full power phase duration

Base

8s
Sub Power Up

Mid phase duration

Base

15s
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

200p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

90.59%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

5.617s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.167s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.517s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73027.1
Suction Bomb 4.6180180
Suction Bomb 83027.1
Burst Bomb 06052.1
Burst Bomb 2.83530.4
Burst Bomb 42521.7
Fizzy Bomb 1.6-2.65043.5
Fizzy Bomb 3.8-5.453530.4
Curling Bomb 02018.1
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83027.1
Autobomb 2.85180180
Autobomb 6.53027.1
Ink Mine 3.64540.7
Ink Mine 83531.7
Angle Shooter 04036.2
Torpedo (Splash)2.61210.8
Torpedo 2.66054.3
Torpedo 63531.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 30 4 hits to splat
Minimum 15
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
SprinklerFull charges
×04.44
×11.78
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

2.01
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.608
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.381
Run Speed Up

Run speed while shooting

Base

0.7

Build

0.915
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump