Build 1
Build 2
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Ability Chunks Required

100

20

20

20

15

15

15

10

10
Patch: 5.0
Main weapon
Zink Mini Splatling

Shot spread in degrees (jumping)
Base
8°

Shot spread in degrees (ground)
Value
4°
No ink recovery time after usage
Value
0.5s
Sub weapon
Toxic Mist

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.12

Special weapon
Big Bubbler

Points to special
Base
200p
Build
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Big Bubbler shield durability
Base
2400hp

Big Bubbler device durability
Base
1200hp

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
95.17%

Point Sensor tracking time
Base
8s
Build
6.467s

Ink Mine tracking time
Base
5s
Build
4.567s

Angle Shooter tracking time
Base
5s
Build
4.05s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
Type | Distance | Base | Damage |
---|---|---|---|
![]() | 3.6 | 180 | 180/180 |
![]() | 7 | 30 | 28.5/30 |
![]() | 4.6 | 180 | 180/180 |
![]() | 8 | 30 | 28.5/30 |
![]() | 0 | 60 | 55/60 |
![]() | 2.8 | 35 | 32.1/35 |
![]() | 4 | 25 | 22.9/25 |
![]() | 1.6-2.6 | 50 | 45.9/50 |
![]() | 3.8-5.45 | 35 | 32.1/35 |
![]() | 0 | 20 | 19/20 |
![]() | 1.6-4.6 | 180 | 180/180 |
![]() | 5-8 | 30 | 28.5/30 |
![]() | 2.85 | 180 | 180/180 |
![]() | 6.5 | 30 | 28.5/30 |
![]() | 3.6 | 45 | 42.8/45 |
![]() | 8 | 35 | 33.3/35 |
![]() | 0 | 40 | 38/40 |
![]() | 2.6 | 12 | 11.4/12 |
![]() | 2.6 | 60 | 57.1/60 |
![]() | 6 | 35 | 33.3/35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
Type | Damage |
---|---|
Maximum | 32 4 hits to splat |
Minimum | 16 |
Actions per ink tank
Toxic Mist | Full charges |
---|---|
×0 | 5.8 |
×1 | 2.32 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.01


Swim speed (holding Rainmaker)
Base
1.536
Build
1.608


Run speed (units per frame)
Base
0.96
Build
1.256

Run speed while shooting
Base
0.86
Build
1.072

Run speed while charging
Base
0.72
Build
0.897

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.394

Frames before enemy ink damage
Base
0
Build
15

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
36.2hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s
