Support
Tacticooler
Last-Ditch Effort
Ability Chunks Required
Ink Saver (Main)
55
Swim Speed Up
50
Ink Recovery Up
30
Sub Power Up
15
Ink Saver (Sub)
15
Quick Respawn
15
Special Power Up
15
Sub Resistance Up
15
Special Saver
15
Quick Super Jump
10
Ink Resistance Up
10
Patch: 5.0
Main weapon
E-liter 4KE-liter 4K

Charge time to full

Value

1.533s

Max charge hold time

Value

1.25s
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

210p
Special Charge Up

Special lost when splatted

Base

50%

Build

72.5%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

87.5%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 040
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 180
Maximum partial charge 80
Tap shot 40
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
Ink MineTap shotsFully charged shots
×055.084.96
×122.031.98
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728

Build

2.077
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382

Build

1.662
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88
Run Speed Up

Run speed (holding a full charge)

Base

0.15
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

8.633s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

9.383s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump
For info on Object Shredder check out Object DMG Calc