Build Analyzer

Ink MineInk Mine
Tenta MissilesTenta Missiles
Weight: Normal
Tacticooler
Ability points
10
9
6
3
3
3
3
Ability Chunks Required
45
45
25
25
20
15
15
15
10
10
Patch: 2.0
Sub weapon

No ink recovery time after usage

Value

0s

Marking duration

Base

5s

Marking radius

Base

3

Explosion radius

Base

8
Special weapon

Points to special

Base

210p

Build

193p

Special lost when splatted

Base

50%

Build

41.07%

Special lost when splatted by RP user

Base

65%

Build

56.07%

Tenta Missiles reticle radius

Base

140
Sub weapon defense

Light bomb damage

Base

100%

Build

96.14%

Heavy bomb damage

Base

100%

Build

95.17%

Angle Shooter damage

Base

30hp

Build

28.6hp

Splash Wall damage

Base

100%

Build

95.17%

Sprinkler damage

Base

100%

Build

95.17%

Toxic Mist movement reduction

Base

100%

Build

95.17%

Point Sensor tracking time

Base

8s

Build

6.47s

Ink Mine tracking time

Base

5s

Build

4.57s

Angle Shooter tracking time

Base

5s

Build

4.05s
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Damage
TypeDamageDistance
Ink Mine45 3.6
Ink Mine35 8
Actions per ink tank
Ink MineVertical swingsHorizontal swings
×09.113.66
×13.645.46
This chart shows the amount of actions left to perform with main weapon after using sub 0-1 times. Max amount of consecutive subs to use with full ink tank is 1.
Movement

Swim speed (units per frame)

Base

1.92

Build

1.85

Run speed (units per frame)

Base

0.96

Squid Surge charge to full frames

Base

45

Run speed in enemy ink

Base

0.24

Build

0.33

Frames before enemy ink damage

Base

0

Build

10

Damage from enemy ink per second

Base

18hp

Build

12hp

Max damage from enemy ink

Base

40hp

Build

38hp
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Quick respawn time

Base

7.5s

Quick Respawn time (splatted by RP user)

Base

8.25s

Super jump vulnerable frames

Base

80

Build

58

Super jump time (total)

Base

3.63s

Build

3.27s