Build 1
Build 2
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Ability Chunks Required

48

45

40

10

10

10

3

3
Patch: 5.0
Main weapon
Jet Squelcher

Shot spread in degrees (jumping)
Base
8°
Build
4.65°

Shot spread in degrees (ground)
Value
2.5°
Sub weapon
Angle Shooter

Ink tank consumption
Base
40%

No ink recovery time after usage
Value
0.833s
Velocity (decides range)
Base
6
Build
6.09

Marking duration
Base
5s
Build
5.95s

Special weapon
Ink Vac

Points to special
Base
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Ink Vac sucking radius
Base
0.8-3.3

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
86.24%

Point Sensor tracking time
Base
8s
Build
4.933s

Ink Mine tracking time
Base
5s
Build
3.767s

Angle Shooter tracking time
Base
5s
Build
3.083s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 25.8 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 25.8 | ||
| 0 | 60 | 49.9 | ||
| 2.8 | 35 | 29.1 | ||
| 4 | 25 | 20.8 | ||
| 1.6-2.6 | 50 | 41.6 | ||
| 3.8-5.45 | 35 | 29.1 | ||
| 0 | 20 | 17.2 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 25.8 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 25.8 | ||
| 3.6 | 45 | 38.8 | ||
| 8 | 35 | 30.1 | ||
| 0 | 40 | 34.4 | ||
| 2.6 | 12 | 10.3 | ||
| 2.6 | 60 | 51.7 | ||
| 6 | 35 | 30.1 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 32 4 hits to splat |
| Minimum | 16 |
Ink Vac damage
| Type | Distance | Damage |
|---|---|---|
| Maximum charge | 10 | 220 |
| Minimum charge | 6 | 220 |
Actions per ink tank
| Angle Shooter | Shots |
|---|---|
| ×0 | 62.5 |
| ×1 | 37.5 |
| ×2 | 12.5 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.01


Swim speed (holding Rainmaker)
Base
1.536
Build
1.608


Run speed (units per frame)
Base
0.96
Build
1.18

Run speed while shooting
Base
0.6
Build
0.669

Squid Surge charge to full frames
Base
45
Build
25

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s









