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Build 2
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Ability Chunks Required

105

75

10

3
Patch: 4.0
Main weapon
.96 Gal Deco

Shot spread in degrees (jumping)
Base
11.35°

Shot spread in degrees (ground)
Value
4°
Sub weapon
Splash Wall

Ink tank consumption
Base
60%
Build
57.98%

No ink recovery time after usage
Value
1.417s
Durability
Base
800hp

Special weapon
Kraken Royale

Points to special
Base
210p
Build
185p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Kraken Royale duration
Base
8s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 62 2 hits to splat |
| Minimum | 35 |
Kraken Royale damage
| Type | Damage |
|---|---|
| Direct | 120 |
| Jump | 60 |
Actions per ink tank
| Splash Wall | Shots |
|---|---|
| ×0 | 52.51 |
| ×1 | 22.07 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92


Swim speed (holding Rainmaker)
Base
1.536


Run speed (units per frame)
Base
0.96

Run speed while shooting
Base
0.4

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.394

Frames before enemy ink damage
Base
0
Build
15

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
36.2hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










