Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
135
Quick Respawn
55
Sub Resistance Up
55
Special Charge Up
30
Patch: 5.1
Sub weapon
Squid BeakonSquid Beakon

Ink tank consumption

Base

75%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Quick Super Jump boost

Base

0AP
Sub Power Up
Special weapon
Tenta MissilesTenta Missiles

Points to special

Base

190p

Build

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Tenta Missiles reticle radius

Base

140
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

80.83%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.183s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.283s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.617s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.2
Suction Bomb 4.6180180
Suction Bomb 83024.2
Burst Bomb 06047.3
Burst Bomb 2.83527.6
Burst Bomb 42519.7
Fizzy Bomb 1.6-2.65039.5
Fizzy Bomb 3.8-5.453527.6
Curling Bomb 02016.1
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.2
Autobomb 2.85180180
Autobomb 6.53024.2
Ink Mine 3.64536.3
Ink Mine 83528.2
Angle Shooter 04032.3
Torpedo (Splash)2.6129.6
Torpedo 2.66048.4
Torpedo 63528.2
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Vertical 60
Vertical direct 120
Horizontal 30
Horizontal direct 45
Tenta Missiles damage
TypeDistanceDamage
Splash 1.1150
Splash 2.150
Splash 4.2530
Actions per ink tank
Squid BeakonSwingsFully charged shots
×047.323.65
×111.835.91
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

5.967s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump