Support
Empty ability slot
Tacticooler
Ability Chunks Required
Ink Saver (Sub)
100
Sub Resistance Up
90
Sub Power Up
45
Ink Saver (Main)
10
Run Speed Up
10
Patch: 4.1
Sub weapon
TorpedoTorpedo

Ink tank consumption

Base

65%

Build

53.48%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.467s

Velocity (decides range)

Base

1.36

Build

1.505
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

72.4%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.133s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.517s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

1.967s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73021.7/30
Suction Bomb 4.6180180/180
Suction Bomb 83021.7/30
Burst Bomb 06043.9/60
Burst Bomb 2.83525.6/35
Burst Bomb 42518.3/25
Fizzy Bomb 1.6-2.65036.6/50
Fizzy Bomb 3.8-5.453525.6/35
Curling Bomb 02014.4/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83021.7/30
Autobomb 2.85180180/180
Autobomb 6.53021.7/30
Ink Mine 3.64532.5/45
Ink Mine 83525.3/35
Angle Shooter 04028.9/40
Torpedo (Splash)2.6128.6/12
Torpedo 2.66043.4/60
Torpedo 63525.3/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Vertical 60
Vertical direct 120
Horizontal 30
Horizontal direct 45
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
TorpedoSwingsFully charged shots
×034.8517.42
×116.218.11
You can't launch more than one torpedo at a time due to game mechanics.
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04

Build

1.079
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump