Build 1
Build 2
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Ability Chunks Required

70

45

30

25

15

15

15

15

15
Patch: 4.0
Main weapon
REEF-LUX 450

Charge time to full
Value
0.567s
Max charge hold time
Value
1.25s
Sub weapon
Curling Bomb

Ink tank consumption
Base
70%

No ink recovery time after usage
Value
1.167s
Velocity (decides range)
Base
0.4

Special weapon
Tenta Missiles

Points to special
Base
210p

Special lost when splatted
Base
50%
Build
41.07%


Special lost when splatted by RP user
Base
65%
Build
56.07%


Tenta Missiles reticle radius
Base
140

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
86.24%

Point Sensor tracking time
Base
8s
Build
4.933s

Ink Mine tracking time
Base
5s
Build
3.767s

Angle Shooter tracking time
Base
5s
Build
3.083s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage |
|---|---|---|---|
| 3.6 | 180 | 180 | |
| 7 | 30 | 25.8 | |
| 4.6 | 180 | 180 | |
| 8 | 30 | 25.8 | |
| 0 | 60 | 49.9 | |
| 2.8 | 35 | 29.1 | |
| 4 | 25 | 20.8 | |
| 1.6-2.6 | 50 | 41.6 + 41.6 + 41.6 | |
| 3.8-5.45 | 35 | 29.1 + 29.1 + 29.1 | |
| 0 | 20 | 17.2 | |
| 1.6-4.6 | 180 | 180 | |
| 5-8 | 30 | 25.8 | |
| 2.85 | 180 | 180 | |
| 6.5 | 30 | 25.8 | |
| 3.6 | 45 | 38.8 | |
| 8 | 35 | 30.1 | |
| 0 | 35 | 30.1 | |
| 2.6 | 12 | 10.3 + 10.3 + 10.3 | |
| 2.6 | 60 | 51.7 | |
| 6 | 35 | 30.1 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 45 + 45 + 45 1 hit to splat |
| Minimum | 30 + 30 + 30 |
Tenta Missiles damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 1.1 | 150 |
| Splash | 2.1 | 50 |
| Splash | 5 | 30 |
Actions per ink tank
| Curling Bomb | Fully charged shots |
|---|---|
| ×0 | 15.38 |
| ×1 | 4.62 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
2.132


Swim speed (holding Rainmaker)
Base
1.613
Build
1.706


Run speed (units per frame)
Base
1.04

Run speed (holding a full charge)
Base
0.84

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.526

Frames before enemy ink damage
Base
0
Build
24

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
31.3hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









