Support
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Special Charge Up
90
Sub Power Up
20
Intensify Action
10
Ink Recovery Up
10
Sub Resistance Up
9
Run Speed Up
3
Patch: 4.0
Main weapon
REEF-LUX 450REEF-LUX 450

Charge time to full

Value

0.567s

Max charge hold time

Value

1.25s
Sub weapon
Curling BombCurling Bomb

Ink tank consumption

Base

70%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.167s

Velocity (decides range)

Base

0.4

Build

0.423
Sub Power Up
Special weapon
Tenta MissilesTenta Missiles

Points to special

Base

210p

Build

181p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Tenta Missiles reticle radius

Base

140
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

82.14%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.35s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.4s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.733s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.6
Suction Bomb 4.6180180
Suction Bomb 83024.6
Burst Bomb 06048
Burst Bomb 2.83528
Burst Bomb 42520
Fizzy Bomb 1.6-2.65040 + 40 + 40
Fizzy Bomb 3.8-5.453528 + 28 + 28
Curling Bomb 02016.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.6
Autobomb 2.85180180
Autobomb 6.53024.6
Ink Mine 3.64536.9
Ink Mine 83528.7
Angle Shooter 03528.7
Torpedo (Splash)2.6129.8 + 9.8 + 9.8
Torpedo 2.66049.2
Torpedo 63528.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 45 + 45 + 45 1 hit to splat
Minimum 30 + 30 + 30
Tenta Missiles damage
TypeDistanceDamage
Splash 1.1150
Splash 2.150
Splash 530
Actions per ink tank
Curling BombFully charged shots
×015.38
×14.62
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04

Build

1.115
Run Speed Up

Run speed (holding a full charge)

Base

0.84

Build

0.88
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

35
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump