Support
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Intensify Action
55
Run Speed Up
45
Sub Resistance Up
33
Ink Saver (Main)
10
Quick Respawn
10
Swim Speed Up
10
Patch: 5.1
Main weapon
Inkline Tri-StringerInkline Tri-Stringer

Charge time to full

Value

1.2s
Sub weapon
SprinklerSprinkler

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Full power phase duration

Base

8s
Sub Power Up

Mid phase duration

Base

15s
Sub Power Up
Special weapon
Super ChumpSuper Chump

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Super Chump damage distance

Base

1
Special Power Up

Super Chump paint radius

Base

2.5
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

82.14%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.35s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.4s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.733s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.6
Suction Bomb 4.6180180
Suction Bomb 83024.6
Burst Bomb 06048
Burst Bomb 2.83528
Burst Bomb 42520
Fizzy Bomb 1.6-2.65040
Fizzy Bomb 3.8-5.453528
Curling Bomb 02016.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.6
Autobomb 2.85180180
Autobomb 6.53024.6
Ink Mine 3.64536.9
Ink Mine 83528.7
Angle Shooter 04032.8
Torpedo (Splash)2.6129.8
Torpedo 2.66049.2
Torpedo 63528.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDistanceDamage
Maximum 35 3 hits to splat
Minimum 30
Splash 230
Super Chump damage
TypeDistanceDamage
Splash 3.670
Splash 635
Actions per ink tank
SprinklerFully charged shots
×012.3
×14.92
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.966
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.573
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.105
Run Speed Up

Run speed (holding a full charge)

Base

0.68

Build

0.732
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

22
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

7.117s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8.133s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump