Build 1
Build 2
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Ability Chunks Required

55

45

10

10

10

10

10

3
Patch: 5.1
Main weapon
Inkline Tri-Stringer

Charge time to full
Value
1.2s
Sub weapon
Sprinkler

Ink tank consumption
Base
60%
Build
57.69%

No ink recovery time after usage
Value
1s
Full power phase duration
Base
8s

Mid phase duration
Base
15s

Special weapon
Super Chump

Points to special
Base
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Super Chump damage distance
Base
1
Build
1.08

Super Chump paint radius
Base
2.5
Build
2.69

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
95.17%

Point Sensor tracking time
Base
8s
Build
6.467s

Ink Mine tracking time
Base
5s
Build
4.567s

Angle Shooter tracking time
Base
5s
Build
4.05s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 28.5 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 28.5 | ||
| 0 | 60 | 55 | ||
| 2.8 | 35 | 32.1 | ||
| 4 | 25 | 22.9 | ||
| 1.6-2.6 | 50 | 45.9 | ||
| 3.8-5.45 | 35 | 32.1 | ||
| 0 | 20 | 19 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 28.5 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 28.5 | ||
| 3.6 | 45 | 42.8 | ||
| 8 | 35 | 33.3 | ||
| 0 | 40 | 38 | ||
| 2.6 | 12 | 11.4 | ||
| 2.6 | 60 | 57.1 | ||
| 6 | 35 | 33.3 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Distance | Damage |
|---|---|---|
| Maximum | 35 3 hits to splat | |
| Minimum | 30 | |
| Splash | 2 | 30 |
Super Chump damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 3.6 | 70 |
| Splash | 6 | 35 |
Actions per ink tank
| Sprinkler | Fully charged shots |
|---|---|
| ×0 | 12.3 |
| ×1 | 5.2 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
1.966


Swim speed (holding Rainmaker)
Base
1.536
Build
1.573


Run speed (units per frame)
Base
0.96

Run speed (holding a full charge)
Base
0.68

Squid Surge charge to full frames
Base
45
Build
30

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s
Build
6.3s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










