Build 1
Build 2
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Ability Chunks Required

75

45

45

30

30

10
Patch: 4.0
Main weapon
N-ZAP '85

Shot spread in degrees (jumping)
Base
12°

Shot spread in degrees (ground)
Value
6°
Sub weapon
Suction Bomb

Ink tank consumption
Base
70%
Build
65.39%

No ink recovery time after usage
Value
1s
Velocity (decides range)
Base
1.12

Special weapon
Tacticooler

Points to special
Base
180p
Build
171p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Tacticooler drink effect duration
Base
17s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 28 4 hits to splat |
| Minimum | 14 |
Actions per ink tank
| Suction Bomb | Shots |
|---|---|
| ×0 | 125 |
| ×1 | 43.27 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
2.132


Swim speed (holding Rainmaker)
Base
1.613
Build
1.706


Run speed (units per frame)
Base
1.04
Build
1.161

Run speed while shooting
Base
0.84
Build
0.904

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.538

Frames before enemy ink damage
Base
0
Build
25

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
30.8hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
7.117s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8.133s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









