Support
Empty ability slot
Tacticooler
Last-Ditch Effort
Ability Chunks Required
Quick Respawn
100
Ink Saver (Main)
45
Ink Saver (Sub)
25
Special Power Up
20
Ink Recovery Up
15
Sub Power Up
10
Sub Resistance Up
10
Patch: 4.0
Main weapon
Glooga DualiesGlooga Dualies

Shot spread in degrees (jumping)

Base

8°
Intensify Action

Shot spread in degrees (ground)

Value

3.2°
Sub weapon
Splash WallSplash Wall

Ink tank consumption

Base

60%

Build

57.98%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Durability

Base

800hp

Build

867.6hp
Sub Power Up
Special weapon
Booyah BombBooyah Bomb

Points to special

Base

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Booyah Bomb auto charge rate

Base

0.2

Build

0.35
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73028.5
Suction Bomb 4.6180180
Suction Bomb 83028.5
Burst Bomb 06055
Burst Bomb 2.83532.1
Burst Bomb 42522.9
Fizzy Bomb 1.6-2.65045.9
Fizzy Bomb 3.8-5.453532.1
Curling Bomb 02019
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83028.5
Autobomb 2.85180180
Autobomb 6.53028.5
Ink Mine 3.64542.8
Ink Mine 83533.3
Angle Shooter 03533.3
Torpedo (Splash)2.61211.4
Torpedo 2.66057.1
Torpedo 63533.3
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Turret (Maximum) 52.5
Turret (Minimum) 26.3
Maximum 36 3 hits to splat
Minimum 18
Booyah Bomb damage
TypeDamage
Tick 3.3
Actions per ink tank
Splash WallShotsDodge Rolls
×078.0413.66
×132.85.74
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed while shooting

Base

0.6
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

5.05s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

7.75s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump