Build 1
Build 2
Compare

Ability Chunks Required

160

55

30

10

10
Patch: 4.1
Main weapon
Dapple Dualies

Shot spread in degrees (jumping)
Base
12°
Build
9.5°

Shot spread in degrees (ground)
Value
7°
Sub weapon
Squid Beakon

Ink tank consumption
Base
75%

No ink recovery time after usage
Value
0s
Quick Super Jump boost
Base
0AP

Special weapon
Tacticooler

Points to special
Base
180p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Tacticooler drink effect duration
Base
17s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 36 3 hits to splat |
| Minimum | 18 |
Actions per ink tank
| Squid Beakon | Shots | Dodge Rolls |
|---|---|---|
| ×0 | 150.83 | 20 |
| ×1 | 37.71 | 5 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
2.315


Swim speed (holding Rainmaker)
Base
1.613
Build
1.852


Run speed (units per frame)
Base
1.04
Build
1.193

Run speed while shooting
Base
0.8
Build
0.877

Squid Surge charge to full frames
Base
45
Build
30

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s
Build
7.117s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8.133s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










