Build 1
Build 2
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Ability Chunks Required

100

60

45

15

15

10
Patch: 5.1
Main weapon
.52 Gal

Shot spread in degrees (jumping)
Base
12°

Shot spread in degrees (ground)
Value
6°
Sub weapon
Splash Wall

Ink tank consumption
Base
60%
Build
52.5%

No ink recovery time after usage
Value
1.417s
Durability
Base
800hp

Special weapon
Killer Wail 5.1

Points to special
Base
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Killer Wail 5.1 duration
Base
3s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 52 2 hits to splat |
| Minimum | 30 |
Killer Wail 5.1 damage
| Type | Damage |
|---|---|
| Tick | 3.5 |
Actions per ink tank
| Splash Wall | Shots |
|---|---|
| ×0 | 80.42 |
| ×1 | 38.2 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
1.957


Swim speed (holding Rainmaker)
Base
1.536
Build
1.566


Run speed (units per frame)
Base
0.96

Run speed while shooting
Base
0.6

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
44

Super jump time (total)
Base
3.633s
Build
3.017s










