Support
Tacticooler
Drop Roller
Ability Chunks Required
Run Speed Up
105
Ink Recovery Up
45
Ink Saver (Main)
40
Quick Super Jump
25
Intensify Action
15
Ink Resistance Up
15
Special Saver
10
Patch: 4.0
Main weapon
Ballpoint SplatlingBallpoint Splatling

Shot spread in degrees (jumping)

Base

12°
Intensify Action

Shot spread in degrees (ground)

Value

6°

Secondary mode spread (jumping)

Base

4°
Intensify Action

Secondary mode spread (ground)

Value

1°

No ink recovery time after usage

Value

0.667s
Sub weapon
Fizzy BombFizzy Bomb

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.36
Sub Power Up
Special weapon
InkjetInkjet

Points to special

Base

200p
Special Charge Up

Special lost when splatted

Base

50%

Build

41.07%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

56.07%
Special Saver
Respawn Punisher

Inkjet duration

Base

7.5s
Special Power Up

Inkjet damage distance

Base

1
Special Power Up

Inkjet paint radius

Base

0.63
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 035
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 28 4 hits to splat
Minimum 14
Secondary mode (Maximum) 30
Secondary mode (Minimum) 15
Inkjet damage
TypeDistanceDamage
Direct 120
Splash 350
Splash 530
Actions per ink tank
Fizzy BombFull charges
×04.57
×11.83
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.246
Run Speed Up

Run speed while shooting

Base

0.86

Build

0.988
Run Speed Up

Run speed while charging

Base

0.86

Build

0.988
Run Speed Up

Run speed (shooting secondary mode)

Base

0.5

Build

0.574
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.683s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

8.083s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump