Build 1
Build 2
Compare

Ability Chunks Required

75

45

33

13

10

3
Patch: 4.0
Main weapon
Ballpoint Splatling

Shot spread in degrees (jumping)
Base
12°
Build
8.34°

Shot spread in degrees (ground)
Value
6°
Secondary mode spread (jumping)
Base
4°
Build
2.17°

Secondary mode spread (ground)
Value
1°
No ink recovery time after usage
Value
0.667s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36

Special weapon
Inkjet

Points to special
Base
200p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Inkjet duration
Base
7.5s

Inkjet damage distance
Base
1

Inkjet paint radius
Base
0.63

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 28 4 hits to splat |
| Minimum | 14 |
| Secondary mode (Maximum) | 30 |
| Secondary mode (Minimum) | 15 |
Inkjet damage
| Type | Distance | Damage |
|---|---|---|
| Direct | 120 | |
| Splash | 3 | 50 |
| Splash | 5 | 30 |
Actions per ink tank
| Fizzy Bomb | Full charges |
|---|---|
| ×0 | 4 |
| ×1 | 1.6 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.052


Swim speed (holding Rainmaker)
Base
1.536
Build
1.642


Run speed (units per frame)
Base
0.96
Build
1.18

Run speed while shooting
Base
0.86
Build
0.959

Run speed while charging
Base
0.86
Build
0.959

Run speed (shooting secondary mode)
Base
0.5
Build
0.557

Squid Surge charge to full frames
Base
45
Build
25

Run speed in enemy ink
Base
0.24
Build
0.487

Frames before enemy ink damage
Base
0
Build
22

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
32.8hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.817s

Ink tank full recovery time (humanoid form)
Base
10s
Build
8.817s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s









