Build 1
Build 2
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Ability Chunks Required

130

55

45

15

10
Patch: 4.0
Main weapon
Ballpoint Splatling

Shot spread in degrees (jumping)
Base
12°
Build
9°

Shot spread in degrees (ground)
Value
6°
Secondary mode spread (jumping)
Base
4°
Build
2.5°

Secondary mode spread (ground)
Value
1°
No ink recovery time after usage
Value
0.667s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36

Special weapon
Inkjet

Points to special
Base
200p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Inkjet duration
Base
7.5s

Inkjet damage distance
Base
1

Inkjet paint radius
Base
0.63

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 28 4 hits to splat |
| Minimum | 14 |
| Secondary mode (Maximum) | 30 |
| Secondary mode (Minimum) | 15 |
Inkjet damage
| Type | Distance | Damage |
|---|---|---|
| Direct | 120 | |
| Splash | 3 | 50 |
| Splash | 5 | 30 |
Actions per ink tank
| Fizzy Bomb | Full charges |
|---|---|
| ×0 | 4 |
| ×1 | 1.6 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92


Swim speed (holding Rainmaker)
Base
1.536


Run speed (units per frame)
Base
0.96
Build
1.31

Run speed while shooting
Base
0.86
Build
1.017

Run speed while charging
Base
0.86
Build
1.017

Run speed (shooting secondary mode)
Base
0.5
Build
0.591

Squid Surge charge to full frames
Base
45
Build
30

Run speed in enemy ink
Base
0.24
Build
0.444

Frames before enemy ink damage
Base
0
Build
19

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
34.4hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









