Build Analyzer

AutobombAutobomb
Booyah BombBooyah Bomb
Weight: Heavy
Tacticooler
Ability points
35
13
6
3
Ability Chunks Required
160
55
20
10
Patch: 2.0
Main weapon

Shot spread in degrees (jumping)

Base

6°

Shot spread in degrees (ground)

Value

3°

No ink recovery time after usage

Value

0.67s
Sub weapon

No ink recovery time after usage

Value

1.42s

Velocity (decides range)

Base

1.12
Special weapon

Points to special

Base

190p

Special lost when splatted

Base

50%

Special lost when splatted by RP user

Base

65%

Booyah Bomb auto charge rate

Base

0.2
Sub weapon defense

Light bomb damage

Base

100%

Build

92.47%

Heavy bomb damage

Base

100%

Build

90.59%

Angle Shooter damage

Base

30hp

Build

27.2hp

Splash Wall damage

Base

100%

Build

90.59%

Sprinkler damage

Base

100%

Build

90.59%

Toxic Mist movement reduction

Base

100%

Build

90.59%

Point Sensor tracking time

Base

8s

Build

5.62s

Ink Mine tracking time

Base

5s

Build

4.17s

Angle Shooter tracking time

Base

5s

Build

3.52s
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Damage
TypeDamageDistance
Minimum16
Maximum32 4 hits to splat
Maximum (Fully charged)40 3 hits to splat
Autobomb180 2.85
Autobomb30 6.5
Actions per ink tank
AutobombFull charges
×02.86
×11.29
This chart shows the amount of actions left to perform with main weapon after using sub 0-1 times. Max amount of consecutive subs to use with full ink tank is 1.
Movement

Swim speed (units per frame)

Base

1.73

Run speed (units per frame)

Base

0.88

Build

1.34

Run speed while shooting

Base

0.6

Build

0.77

Run speed while charging

Base

0.4

Build

0.52

Squid Surge charge to full frames

Base

45

Run speed in enemy ink

Base

0.24

Build

0.5

Frames before enemy ink damage

Base

0

Build

23

Damage from enemy ink per second

Base

18hp

Build

12hp

Max damage from enemy ink

Base

40hp

Build

32.3hp
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Quick respawn time

Base

7.5s

Quick Respawn time (splatted by RP user)

Base

8.25s

Super jump vulnerable frames

Base

80

Build

58

Super jump time (total)

Base

3.63s

Build

3.27s