Build 1
Build 2
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Ability Chunks Required

160

55

20

10
Patch: 6.0
Main weapon
Hydra Splatling

Shot spread in degrees (jumping)
Base
6°

Shot spread in degrees (ground)
Value
3°
No ink recovery time after usage
Value
0.667s
Sub weapon
Autobomb

Ink tank consumption
Base
55%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.12

Special weapon
Booyah Bomb

Points to special
Base
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Booyah Bomb auto charge rate
Base
0.2

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
90.59%

Point Sensor tracking time
Base
8s
Build
5.617s

Ink Mine tracking time
Base
5s
Build
4.167s

Angle Shooter tracking time
Base
5s
Build
3.517s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
Type | Distance | Base damage | Damage | |
---|---|---|---|---|
![]() | 3.6 | 180 | 180 | |
![]() | 7 | 30 | 27.1 | |
![]() | 4.6 | 180 | 180 | |
![]() | 8 | 30 | 27.1 | |
![]() | 0 | 60 | 52.1 | |
![]() | 2.8 | 35 | 30.4 | |
![]() | 4 | 25 | 21.7 | |
![]() | 1.6-2.6 | 50 | 43.5 | |
![]() | 3.8-5.45 | 35 | 30.4 | |
![]() | 0 | 20 | 18.1 | |
![]() | 1.6-4.6 | 180 | 180 | |
![]() | 5-8 | 30 | 27.1 | |
![]() | 2.85 | 180 | 180 | |
![]() | 6.5 | 30 | 27.1 | |
![]() | 3.6 | 45 | 40.7 | |
![]() | 8 | 35 | 31.7 | |
![]() | 0 | 40 | 36.2 | |
![]() | 2.6 | 12 | 10.8 | |
![]() | 2.6 | 60 | 54.3 | |
![]() | 6 | 35 | 31.7 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
Type | Damage |
---|---|
Maximum (Fully charged) | 40 3 hits to splat |
Maximum | 32 4 hits to splat |
Minimum | 16 |
Booyah Bomb damage
Type | Damage |
---|---|
Tick | 3.3 |
Actions per ink tank
Autobomb | Full charges |
---|---|
×0 | 2.86 |
×1 | 1.29 |
Movement
Weight
Base
Heavy
Swim speed (units per frame)
Base
1.728


Swim speed (holding Rainmaker)
Base
1.382


Run speed (units per frame)
Base
0.88
Build
1.342

Run speed while shooting
Base
0.6
Build
0.773

Run speed while charging
Base
0.44
Build
0.567

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.501

Frames before enemy ink damage
Base
0
Build
23

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
32.3hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s
