Support
Tacticooler
Ability Chunks Required
Intensify Action
105
Quick Super Jump
55
Run Speed Up
45
Sub Resistance Up
40
Sub Power Up
10
Swim Speed Up
10
Patch: 5.0
Main weapon
Hydra SplatlingHydra Splatling

Shot spread in degrees (jumping)

Base

6°

Build

3.7°
Intensify Action

Shot spread in degrees (ground)

Value

3°

No ink recovery time after usage

Value

0.667s
Sub weapon
AutobombAutobomb

Ink tank consumption

Base

55%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.12

Build

1.174
Sub Power Up
Special weapon
Booyah BombBooyah Bomb

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Booyah Bomb auto charge rate

Base

0.2
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

86.24%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.933s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.767s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.083s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73025.8/30
Suction Bomb 4.6180180/180
Suction Bomb 83025.8/30
Burst Bomb 06049.9/60
Burst Bomb 2.83529.1/35
Burst Bomb 42520.8/25
Fizzy Bomb 1.6-2.65041.6/50
Fizzy Bomb 3.8-5.453529.1/35
Curling Bomb 02017.2/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83025.8/30
Autobomb 2.85180180/180
Autobomb 6.53025.8/30
Ink Mine 3.64538.8/45
Ink Mine 83530.1/35
Angle Shooter 04034.4/40
Torpedo (Splash)2.61210.3/12
Torpedo 2.66051.7/60
Torpedo 63530.1/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum (Fully charged) 40 3 hits to splat
Maximum 32 4 hits to splat
Minimum 16
Booyah Bomb damage
TypeDamage
Tick 3.3
Actions per ink tank
AutobombFull charges
×02.86
×11.29
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728

Build

1.879
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382

Build

1.503
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88

Build

1.05
Run Speed Up

Run speed while shooting

Base

0.6

Build

0.664
Run Speed Up

Run speed while charging

Base

0.4

Build

0.442
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

18
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

40
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

2.933s
Quick Super Jump