Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
105
Sub Power Up
35
Ink Recovery Up
30
Ink Saver (Sub)
30
Run Speed Up
15
Special Power Up
15
Swim Speed Up
15
Special Charge Up
10
Special Saver
10
Patch: 5.0
Main weapon
H-3 NozzlenoseH-3 Nozzlenose

Shot spread in degrees (ground)

Value

1°

No ink recovery time after usage

Value

0.417s
Sub weapon
Point SensorPoint Sensor

Ink tank consumption

Base

45%

Build

42.46%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.38

Build

1.486
Sub Power Up

Marking duration

Base

8s

Build

9.517s
Sub Power Up
Special weapon
TacticoolerTacticooler

Points to special

Base

190p

Build

185p
Special Charge Up

Special lost when splatted

Base

50%

Build

41.07%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

56.07%
Special Saver
Respawn Punisher

Tacticooler drink effect duration

Base

17s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 040
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 41 + 41 + 41 1 hit to splat
Minimum 20.5 + 20.5 + 20.5
Actions per ink tank
Point SensorShots
×064.69
×137.22
×29.76
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed while shooting

Base

0.6
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump
For info on Object Shredder check out Object DMG Calc