Support
Empty ability slot
Tacticooler
Ability Chunks Required
Swim Speed Up
85
Sub Resistance Up
65
Run Speed Up
55
Special Charge Up
20
Patch: 6.0
Main weapon
Aerospray RGAerospray RG

Shot spread in degrees (jumping)

Base

16°
Intensify Action

Shot spread in degrees (ground)

Value

13°

No ink recovery time after usage

Value

0.25s
Sub weapon
SprinklerSprinkler

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Full power phase duration

Base

8s
Sub Power Up

Mid phase duration

Base

15s
Sub Power Up
Special weapon
Booyah BombBooyah Bomb

Points to special

Base

190p

Build

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Booyah Bomb auto charge rate

Base

0.2
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

77.06%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.7s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.95s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.317s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73023.1
Suction Bomb 4.6180180
Suction Bomb 83023.1
Burst Bomb 06045.8
Burst Bomb 2.83526.7
Burst Bomb 42519.1
Fizzy Bomb 1.6-2.65038.2
Fizzy Bomb 3.8-5.453526.7
Curling Bomb 02015.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83023.1
Autobomb 2.85180180
Autobomb 6.53023.1
Ink Mine 3.64534.6
Ink Mine 83526.9
Angle Shooter 04030.8
Torpedo (Splash)2.6129.2
Torpedo 2.66046.2
Torpedo 63526.9
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 24 5 hits to splat
Minimum 12
Booyah Bomb damage
TypeDamage
Tick 3.3
Actions per ink tank
SprinklerShots
×0200
×180
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

2.219
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.775
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04

Build

1.193
Run Speed Up

Run speed while shooting

Base

0.72

Build

0.789
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump