Build 1
Build 2
Compare


Ability Chunks Required

75

55

25

20

15

15

10

10
Patch: 4.1
Main weapon
Sloshing Machine

No ink recovery time after usage
Value
0.7s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%
Build
53.1%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36

Special weapon
Booyah Bomb

Points to special
Base
220p
Build
194p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Booyah Bomb auto charge rate
Base
0.2

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Direct (Minimum) | 52 |
| Direct (Maximum) | 76 |
| Splash | 38 |
Booyah Bomb damage
| Type | Damage |
|---|---|
| Tick | 3.3 |
Actions per ink tank
| Fizzy Bomb | Sloshes |
|---|---|








