Build 1
Build 2
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Ability Chunks Required

120

60

60

45
Patch: 4.1
Main weapon
Sloshing Machine

No ink recovery time after usage
Value
0.7s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36

Special weapon
Booyah Bomb

Points to special
Base
220p
Build
183p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Booyah Bomb auto charge rate
Base
0.2

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Direct (Minimum) | 52 |
| Direct (Maximum) | 76 |
| Splash | 38 |
Booyah Bomb damage
| Type | Damage |
|---|---|
| Tick | 3.3 |
Actions per ink tank
| Fizzy Bomb | Sloshes |
|---|---|
| ×0 | 10.87 |
| ×1 | 4.35 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.052


Swim speed (holding Rainmaker)
Base
1.536
Build
1.642


Run speed (units per frame)
Base
0.96

Run speed while shooting
Base
0.7

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
6.4s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8s


Super jump vulnerable frames
Base
80
Build
44

Super jump time (total)
Base
3.633s
Build
3.017s









