Support
Tacticooler
Ability Chunks Required
Ink Recovery Up
90
Ink Saver (Main)
75
Sub Resistance Up
40
Special Saver
20
Run Speed Up
15
Swim Speed Up
15
Patch: 4.1
Main weapon
Sloshing MachineSloshing Machine

No ink recovery time after usage

Value

0.7s
Sub weapon
Fizzy BombFizzy Bomb

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.36
Sub Power Up
Special weapon
Booyah BombBooyah Bomb

Points to special

Base

220p
Special Charge Up

Special lost when splatted

Base

50%

Build

35.39%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

50.39%
Special Saver
Respawn Punisher

Booyah Bomb auto charge rate

Base

0.2
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

86.24%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.933s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.767s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.083s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73025.8/30
Suction Bomb 4.6180180/180
Suction Bomb 83025.8/30
Burst Bomb 06049.9/60
Burst Bomb 2.83529.1/35
Burst Bomb 42520.8/25
Fizzy Bomb 1.6-2.65041.6/50
Fizzy Bomb 3.8-5.453529.1/35
Curling Bomb 02017.2/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83025.8/30
Autobomb 2.85180180/180
Autobomb 6.53025.8/30
Ink Mine 3.64538.8/45
Ink Mine 83530.1/35
Angle Shooter 04034.4/40
Torpedo (Splash)2.61210.3/12
Torpedo 2.66051.7/60
Torpedo 63530.1/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Direct (Minimum) 52
Direct (Maximum) 76
Splash 38
Booyah Bomb damage
TypeDamage
Tick 3.3
Actions per ink tank
Fizzy BombSloshes
×013.7
×15.48
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed while shooting

Base

0.7
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.533s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

7.1s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump