Build 1
Build 2
Compare

Ability Chunks Required

85

60

45

30

15

15

15

10
Patch: 5.1
Main weapon
Tri-Slosher Nouveau

No ink recovery time after usage
Value
0.583s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%
Build
55.05%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36
Build
1.505

Special weapon
Tacticooler

Points to special
Base
200p
Build
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Tacticooler drink effect duration
Base
17s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Direct (Minimum) | 35 |
| Direct (Maximum) | 62 |
Actions per ink tank
| Fizzy Bomb | Sloshes |
|---|---|
| ×0 | 16.67 |
| ×1 | 7.49 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
2.219


Swim speed (holding Rainmaker)
Base
1.613
Build
1.775


Run speed (units per frame)
Base
1.04

Run speed while shooting
Base
0.66

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









