Support
Empty ability slot
Empty ability slot
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Special Saver
65
Sub Resistance Up
55
Special Charge Up
45
Ink Recovery Up
20
Patch: 4.0
Main weapon
L-3 Nozzlenose DL-3 Nozzlenose D

Shot spread in degrees (jumping)

Base

6°
Intensify Action

Shot spread in degrees (ground)

Value

1°

No ink recovery time after usage

Value

0.417s
Sub weapon
Burst BombBurst Bomb

Ink tank consumption

Base

45%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

200p

Build

184p
Special Charge Up

Special lost when splatted

Base

50%

Build

21.84%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

36.84%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

80.83%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.183s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.283s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.617s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.2
Suction Bomb 4.6180180
Suction Bomb 83024.2
Burst Bomb 06047.3
Burst Bomb 2.83527.6
Burst Bomb 42519.7
Fizzy Bomb 1.6-2.65039.5
Fizzy Bomb 3.8-5.453527.6
Curling Bomb 02016.1
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.2
Autobomb 2.85180180
Autobomb 6.53024.2
Ink Mine 3.64536.3
Ink Mine 83528.2
Angle Shooter 03528.2
Torpedo (Splash)2.6129.6
Torpedo 2.66048.4
Torpedo 63528.2
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 29 4 hits to splat
Minimum 14.5
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
Burst BombShots
×086.96
×147.83
×28.7
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed while shooting

Base

0.8
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.817s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

8.817s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump