Build 1
Build 2
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Ability Chunks Required

75

45

45

25

20

15

10
Patch: 5.0
Main weapon
Slosher Deco

No ink recovery time after usage
Value
0.667s
Sub weapon
Angle Shooter

Ink tank consumption
Base
40%

No ink recovery time after usage
Value
0.833s
Velocity (decides range)
Base
6

Marking duration
Base
5s

Special weapon
Zipcaster

Points to special
Base
180p

Special lost when splatted
Base
50%
Build
29.26%


Special lost when splatted by RP user
Base
65%
Build
44.26%


Zipcaster hook ink consumption
Base
4%

Zipcaster ink consumption per sec
Base
10%

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
90.59%

Point Sensor tracking time
Base
8s
Build
5.617s

Ink Mine tracking time
Base
5s
Build
4.167s

Angle Shooter tracking time
Base
5s
Build
3.517s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 27.1 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 27.1 | ||
| 0 | 60 | 52.1 | ||
| 2.8 | 35 | 30.4 | ||
| 4 | 25 | 21.7 | ||
| 1.6-2.6 | 50 | 43.5 | ||
| 3.8-5.45 | 35 | 30.4 | ||
| 0 | 20 | 18.1 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 27.1 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 27.1 | ||
| 3.6 | 45 | 40.7 | ||
| 8 | 35 | 31.7 | ||
| 0 | 40 | 36.2 | ||
| 2.6 | 12 | 10.8 | ||
| 2.6 | 60 | 54.3 | ||
| 6 | 35 | 31.7 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Direct (Minimum) | 50 |
| Direct (Maximum) | 70 |
Zipcaster damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 0 | 80 |
| Splash | 4.8 | 45 |
| Splash | 6 | 35 |
Actions per ink tank
| Angle Shooter | Sloshes |
|---|---|
| ×0 | 14.29 |
| ×1 | 8.57 |
| ×2 | 2.86 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.052


Swim speed (holding Rainmaker)
Base
1.536
Build
1.642


Run speed (units per frame)
Base
0.96
Build
1.006

Run speed while shooting
Base
0.4
Build
0.41

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.683s

Ink tank full recovery time (humanoid form)
Base
10s
Build
8.083s

Quick respawn time
Base
7.5s
Build
7.117s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8.133s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









