Support
Tacticooler
Comeback
Ability Chunks Required
Swim Speed Up
75
Ink Saver (Main)
45
Run Speed Up
15
Special Charge Up
15
Sub Resistance Up
13
Ink Recovery Up
10
Quick Super Jump
10
Ink Resistance Up
3
Special Power Up
3
Patch: 4.1
Main weapon
SlosherSlosher

No ink recovery time after usage

Value

0.667s
Sub weapon
Splat BombSplat Bomb

Ink tank consumption

Base

70%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Triple InkstrikeTriple Inkstrike

Points to special

Base

200p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Triple Inkstrike throw distance

Base

2

Build

2.11
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

86.24%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.933s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.767s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.083s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73025.8/30
Suction Bomb 4.6180180/180
Suction Bomb 83025.8/30
Burst Bomb 06049.9/60
Burst Bomb 2.83529.1/35
Burst Bomb 42520.8/25
Fizzy Bomb 1.6-2.65041.6/50
Fizzy Bomb 3.8-5.453529.1/35
Curling Bomb 02017.2/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83025.8/30
Autobomb 2.85180180/180
Autobomb 6.53025.8/30
Ink Mine 3.64538.8/45
Ink Mine 83530.1/35
Angle Shooter 04034.4/40
Torpedo (Splash)2.61210.3/12
Torpedo 2.66051.7/60
Torpedo 63530.1/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Direct (Minimum) 50
Direct (Maximum) 70
Actions per ink tank
Splat BombSloshes
×016.54
×14.96
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

2.052
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.642
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed while shooting

Base

0.4
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump