Build 1
Build 2
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Ability Chunks Required

70

45

30

15

15

10

10

10
Patch: 5.1
Main weapon
Rapid Blaster Deco

Shot spread in degrees (jumping)
Base
8°

Shot spread in degrees (ground)
Value
0°
No ink recovery time after usage
Value
0.833s
Sub weapon
Torpedo

Ink tank consumption
Base
65%

No ink recovery time after usage
Value
1.467s
Velocity (decides range)
Base
1.36

Special weapon
Inkjet

Points to special
Base
210p
Build
193p

Special lost when splatted
Base
50%
Build
72.5%


Special lost when splatted by RP user
Base
65%
Build
87.5%


Inkjet duration
Base
7.5s

Inkjet damage distance
Base
1

Inkjet paint radius
Base
3.83

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
80.83%

Point Sensor tracking time
Base
8s
Build
4.183s

Ink Mine tracking time
Base
5s
Build
3.283s

Angle Shooter tracking time
Base
5s
Build
2.617s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 24.2 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 24.2 | ||
| 0 | 60 | 47.3 | ||
| 2.8 | 35 | 27.6 | ||
| 4 | 25 | 19.7 | ||
| 1.6-2.6 | 50 | 39.5 | ||
| 3.8-5.45 | 35 | 27.6 | ||
| 0 | 20 | 16.1 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 24.2 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 24.2 | ||
| 3.6 | 45 | 36.3 | ||
| 8 | 35 | 28.2 | ||
| 0 | 40 | 32.3 | ||
| 2.6 | 12 | 9.6 | ||
| 2.6 | 60 | 48.4 | ||
| 6 | 35 | 28.2 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Distance | Damage |
|---|---|---|
| Direct | 85 2 hits to splat | |
| Splash | 0.94 | 35 |
| Splash | 3.3 | 35 |
Inkjet damage
| Type | Distance | Damage |
|---|---|---|
| Direct | 120 | |
| Splash | 2.55 | 50 |
| Splash | 5 | 30 |
Actions per ink tank
| Torpedo | Shots |
|---|---|
| ×0 | 15.61 |
| ×1 | 5.46 |
You can't launch more than one torpedo at a time due to game mechanics.
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
1.966


Swim speed (holding Rainmaker)
Base
1.536
Build
1.573


Run speed (units per frame)
Base
0.96
Build
1.006

Run speed while shooting
Base
0.55
Build
0.563

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
8.633s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
9.383s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









