Build 1
Build 2
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Ability Chunks Required

55

55

25

25

20

15

15

15

10
Patch: 6.0
Main weapon
Custom Blaster

Shot spread in degrees (jumping)
Base
10°
Build
9.03°

Shot spread in degrees (ground)
Value
0°
No ink recovery time after usage
Value
1s
Sub weapon
Point Sensor

Ink tank consumption
Base
45%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.38

Marking duration
Base
8s

Special weapon
Triple Splashdown

Points to special
Base
180p

Special lost when splatted
Base
50%
Build
35.39%


Special lost when splatted by RP user
Base
65%
Build
50.39%


Triple Splashdown damage distance
Base
1

Triple Splashdown paint radius
Base
9

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Distance | Damage |
|---|---|---|
| Direct | 125 1 hit to splat | |
| Splash | 0.94 | 70 |
| Splash | 3.3 | 50 |
Triple Splashdown damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 7 | 220 |
| Splash | 12 | 60 |
Actions per ink tank
| Point Sensor | Shots |
|---|---|
| ×0 | 10 |
| ×1 | 5.5 |
| ×2 | 1 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.052


Swim speed (holding Rainmaker)
Base
1.536
Build
1.642


Run speed (units per frame)
Base
0.96

Run speed while shooting
Base
0.45

Squid Surge charge to full frames
Base
45
Build
35

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s
Build
5.967s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s










