Build 1
Build 2
Compare


Ability Chunks Required

55

35

25

25

20

15

15

15

10

10
Patch: 4.0
Main weapon
Neo Splash-o-matic

Shot spread in degrees (ground)
Value
0°
Sub weapon
Suction Bomb

Ink tank consumption
Base
70%
Build
67.64%

No ink recovery time after usage
Value
1s
Velocity (decides range)
Base
1.12

Special weapon
Triple Inkstrike

Points to special
Base
210p
Build
199p

Special lost when splatted
Base
50%
Build
25.33%


Special lost when splatted by RP user
Base
65%
Build
40.33%


Triple Inkstrike throw distance
Base
2
Build
2.06

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Maximum | 28 4 hits to splat |
| Minimum | 14 |
Actions per ink tank
| Suction Bomb | Shots |
|---|---|
| ×0 | 125 |
| ×1 | 40.46 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
2.053


Swim speed (holding Rainmaker)
Base
1.613
Build
1.642


Run speed (units per frame)
Base
1.04
Build
1.079

Run speed while shooting
Base
0.72
Build
0.737

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.817s

Ink tank full recovery time (humanoid form)
Base
10s
Build
8.817s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









