Build 1
Build 2
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Ability Chunks Required

90

75

30

15

15

10
Patch: 4.1
Main weapon
Snipewriter 5H

Charge time to full
Value
1.2s
Sub weapon
Sprinkler

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1s
Full power phase duration
Base
8s

Mid phase duration
Base
15s

Special weapon
Tacticooler

Points to special
Base
200p
Build
195p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Tacticooler drink effect duration
Base
17s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 68 |
| Maximum partial charge | 68 |
| Tap shot | 40 |
Actions per ink tank
| Sprinkler | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 57.93 | 3.26 |
| ×1 | 23.17 | 1.3 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92


Swim speed (holding Rainmaker)
Base
1.536


Run speed (units per frame)
Base
0.96
Build
1.18

Run speed (holding a full charge)
Base
0.68
Build
0.758

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










