Support
Tacticooler
Last-Ditch Effort
Ability Chunks Required
Ink Saver (Main)
35
Ink Recovery Up
30
Swim Speed Up
30
Sub Resistance Up
25
Ink Resistance Up
20
Sub Power Up
15
Ink Saver (Sub)
15
Quick Respawn
15
Special Power Up
15
Special Saver
15
Special Charge Up
10
Patch: 5.1
Main weapon
Snipewriter 5HSnipewriter 5H

Charge time to full

Value

1.2s
Sub weapon
SprinklerSprinkler

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Full power phase duration

Base

8s
Sub Power Up

Mid phase duration

Base

15s
Sub Power Up
Special weapon
TacticoolerTacticooler

Points to special

Base

200p

Build

195p
Special Charge Up

Special lost when splatted

Base

50%

Build

72.5%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

87.5%
Special Saver
Respawn Punisher

Tacticooler drink effect duration

Base

17s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73028.5
Suction Bomb 4.6180180
Suction Bomb 83028.5
Burst Bomb 06055
Burst Bomb 2.83532.1
Burst Bomb 42522.9
Fizzy Bomb 1.6-2.65045.9
Fizzy Bomb 3.8-5.453532.1
Curling Bomb 02019
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83028.5
Autobomb 2.85180180
Autobomb 6.53028.5
Ink Mine 3.64542.8
Ink Mine 83533.3
Angle Shooter 04038
Torpedo (Splash)2.61211.4
Torpedo 2.66057.1
Torpedo 63533.3
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 68
Maximum partial charge 68
Tap shot 40
Actions per ink tank
SprinklerTap shotsFully charged shots
×055.463.12
×122.181.25
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

2.052
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.642
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed (holding a full charge)

Base

0.68
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

8.633s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

9.383s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump
For info on Object Shredder check out Object DMG Calc