Build 1
Build 2
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Ability Chunks Required

70

45

30

25

25

15

15

10

10
Patch: 5.1
Main weapon
Custom Goo Tuber

Charge time to full
Value
1.25s
Max charge hold time
Value
5s
Sub weapon
Fizzy Bomb

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
1.417s
Velocity (decides range)
Base
1.36

Special weapon
Ultra Stamp

Points to special
Base
200p
Build
180p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Ultra Stamp duration
Base
7.5s
Build
8.417s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
95.17%

Point Sensor tracking time
Base
8s
Build
6.467s

Ink Mine tracking time
Base
5s
Build
4.567s

Angle Shooter tracking time
Base
5s
Build
4.05s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 28.5 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 28.5 | ||
| 0 | 60 | 55 | ||
| 2.8 | 35 | 32.1 | ||
| 4 | 25 | 22.9 | ||
| 1.6-2.6 | 50 | 45.9 | ||
| 3.8-5.45 | 35 | 32.1 | ||
| 0 | 20 | 19 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 28.5 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 28.5 | ||
| 3.6 | 45 | 42.8 | ||
| 8 | 35 | 33.3 | ||
| 0 | 40 | 38 | ||
| 2.6 | 12 | 11.4 | ||
| 2.6 | 60 | 57.1 | ||
| 6 | 35 | 33.3 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 180 |
| Maximum partial charge | 130 |
| Tap shot | 40 |
Ultra Stamp damage
| Type | Distance | Damage |
|---|---|---|
| Throw (Direct) | 220 | |
| Throw | 4 | 60 |
| Throw | 8 | 30 |
| Swing | 0 | 100 |
| Swing | 4 | 40 |
Actions per ink tank
| Fizzy Bomb | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 50 | 6.67 |
| ×1 | 20 | 2.67 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92


Swim speed (holding Rainmaker)
Base
1.536


Run speed (units per frame)
Base
0.96
Build
1.05

Run speed (holding a full charge)
Base
0.3
Build
0.314

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80
Build
58

Super jump time (total)
Base
3.633s
Build
3.267s









