Build 1
Build 2
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Ability Chunks Required

85

60

55

25

15

15

10
Patch: 5.1
Main weapon
Goo Tuber

Charge time to full
Value
1.25s
Max charge hold time
Value
5s
Sub weapon
Torpedo

Ink tank consumption
Base
65%

No ink recovery time after usage
Value
1.467s
Velocity (decides range)
Base
1.36
Build
1.406

Special weapon
Tenta Missiles

Points to special
Base
200p

Special lost when splatted
Base
50%
Build
72.5%


Special lost when splatted by RP user
Base
65%
Build
87.5%


Tenta Missiles reticle radius
Base
140

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 180 |
| Maximum partial charge | 130 |
| Tap shot | 40 |
Tenta Missiles damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 1.1 | 150 |
| Splash | 2.1 | 50 |
| Splash | 4.25 | 30 |
Actions per ink tank
| Torpedo | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 65.64 | 8.75 |
| ×1 | 22.97 | 3.06 |
You can't launch more than one torpedo at a time due to game mechanics.
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.104


Swim speed (holding Rainmaker)
Base
1.536
Build
1.683


Run speed (units per frame)
Base
0.96

Run speed (holding a full charge)
Base
0.3

Squid Surge charge to full frames
Base
45
Build
26

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
8.25s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
9.267s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









