Support
Tacticooler
Ability Chunks Required
Run Speed Up
55
Sub Resistance Up
55
Swim Speed Up
55
Quick Super Jump
20
Quick Respawn
15
Special Saver
15
Ink Recovery Up
10
Ink Saver (Sub)
10
Patch: 6.0
Main weapon
Bamboozler 14 Mk IBamboozler 14 Mk I

Charge time to full

Value

0.333s
Sub weapon
AutobombAutobomb

Ink tank consumption

Base

55%

Build

53.41%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Killer Wail 5.1Killer Wail 5.1

Points to special

Base

200p
Special Charge Up

Special lost when splatted

Base

50%

Build

72.5%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

87.5%
Special Saver
Respawn Punisher

Killer Wail 5.1 duration

Base

3s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

86.24%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.933s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.767s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.083s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73025.8
Suction Bomb 4.6180180
Suction Bomb 83025.8
Burst Bomb 06049.9
Burst Bomb 2.83529.1
Burst Bomb 42520.8
Fizzy Bomb 1.6-2.65041.6
Fizzy Bomb 3.8-5.453529.1
Curling Bomb 02017.2
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83025.8
Autobomb 2.85180180
Autobomb 6.53025.8
Ink Mine 3.64538.8
Ink Mine 83530.1
Angle Shooter 04034.4
Torpedo (Splash)2.61210.3
Torpedo 2.66051.7
Torpedo 63530.1
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 85
Maximum partial charge 85
Tap shot 30
Killer Wail 5.1 damage
TypeDamage
Tick 3.5
Actions per ink tank
AutobombTap shotsFully charged shots
×035.7114.29
×116.646.66
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

2.163
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.73
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04

Build

1.193
Run Speed Up

Run speed (holding a full charge)

Base

0.6

Build

0.658
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

8.633s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

9.383s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

50
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.133s
Quick Super Jump