Support
Tacticooler
Comeback
Ability Chunks Required
Quick Respawn
55
Sub Resistance Up
45
Special Charge Up
25
Swim Speed Up
25
Intensify Action
15
Quick Super Jump
15
Run Speed Up
15
Ink Recovery Up
10
Ink Saver (Main)
10
Ink Resistance Up
10
Special Saver
10
Patch: 4.0
Main weapon
Bamboozler 14 Mk IBamboozler 14 Mk I

Charge time to full

Value

0.333s
Sub weapon
AutobombAutobomb

Ink tank consumption

Base

55%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Velocity (decides range)

Base

1.12
Sub Power Up
Special weapon
Killer Wail 5.1Killer Wail 5.1

Points to special

Base

200p

Build

195p
Special Charge Up

Special lost when splatted

Base

50%

Build

41.07%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

56.07%
Special Saver
Respawn Punisher

Killer Wail 5.1 duration

Base

3s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

90.59%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

5.617s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.167s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.517s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73027.1
Suction Bomb 4.6180180
Suction Bomb 83027.1
Burst Bomb 06052.1
Burst Bomb 2.83530.4
Burst Bomb 42521.7
Fizzy Bomb 1.6-2.65043.5
Fizzy Bomb 3.8-5.453530.4
Curling Bomb 02018.1
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83027.1
Autobomb 2.85180180
Autobomb 6.53027.1
Ink Mine 3.64540.7
Ink Mine 83531.7
Angle Shooter 03531.7
Torpedo (Splash)2.61210.8
Torpedo 2.66054.3
Torpedo 63531.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 85
Maximum partial charge 85
Tap shot 30
Killer Wail 5.1 damage
TypeDamage
Tick 3
Actions per ink tank
AutobombTap shotsFully charged shots
×037.3414.93
×116.86.72
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

2.053
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.642
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Run speed (holding a full charge)

Base

0.6
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

5.967s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump