Build 1
Build 2
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Ability Chunks Required

85

45

45

30

15

15

10

10
Patch: 5.1
Main weapon
E-liter 4K Scope

Charge time to full
Value
1.533s
Sub weapon
Ink Mine

Ink tank consumption
Base
60%

No ink recovery time after usage
Value
0s
Marking duration
Base
5s

Marking radius
Base
3

Explosion radius
Base
8

Special weapon
Wave Breaker

Points to special
Base
210p

Special lost when splatted
Base
50%
Build
72.5%


Special lost when splatted by RP user
Base
65%
Build
87.5%


Wave Breaker wave max radius
Base
20

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%
Build
90.59%

Point Sensor tracking time
Base
8s
Build
5.617s

Ink Mine tracking time
Base
5s
Build
4.167s

Angle Shooter tracking time
Base
5s
Build
3.517s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | Damage | |
|---|---|---|---|---|
| 3.6 | 180 | 180 | ||
| 7 | 30 | 27.1 | ||
| 4.6 | 180 | 180 | ||
| 8 | 30 | 27.1 | ||
| 0 | 60 | 52.1 | ||
| 2.8 | 35 | 30.4 | ||
| 4 | 25 | 21.7 | ||
| 1.6-2.6 | 50 | 43.5 | ||
| 3.8-5.45 | 35 | 30.4 | ||
| 0 | 20 | 18.1 | ||
| 1.6-4.6 | 180 | 180 | ||
| 5-8 | 30 | 27.1 | ||
| 2.85 | 180 | 180 | ||
| 6.5 | 30 | 27.1 | ||
| 3.6 | 45 | 40.7 | ||
| 8 | 35 | 31.7 | ||
| 0 | 40 | 36.2 | ||
| 2.6 | 12 | 10.8 | ||
| 2.6 | 60 | 54.3 | ||
| 6 | 35 | 31.7 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 180 |
| Maximum partial charge | 80 |
| Tap shot | 40 |
Wave Breaker damage
| Type | Damage |
|---|---|
| Wave | 45 |
| Direct | 30 |
Actions per ink tank
| Ink Mine | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 52.05 | 4.68 |
| ×1 | 20.82 | 1.87 |
Movement
Weight
Base
Heavy
Swim speed (units per frame)
Base
1.728
Build
2.042


Swim speed (holding Rainmaker)
Base
1.382
Build
1.634


Run speed (units per frame)
Base
0.88

Run speed (holding a full charge)
Base
0.15

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s
Build
8.633s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
9.383s


Super jump vulnerable frames
Base
80
Build
34

Super jump time (total)
Base
3.633s
Build
2.767s









