Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
125
Sub Resistance Up
55
Special Power Up
25
Special Saver
25
Special Charge Up
15
Ink Recovery Up
10
Patch: 4.1
Main weapon
E-liter 4KE-liter 4K

Charge time to full

Value

1.533s

Max charge hold time

Value

1.25s
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

210p
Special Charge Up

Special lost when splatted

Base

50%

Build

41.07%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

56.07%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20

Build

21.06
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

80.83%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.183s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.283s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.617s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73024.2/30
Suction Bomb 4.6180180/180
Suction Bomb 83024.2/30
Burst Bomb 06047.3/60
Burst Bomb 2.83527.6/35
Burst Bomb 42519.7/25
Fizzy Bomb 1.6-2.65039.5/50
Fizzy Bomb 3.8-5.453527.6/35
Curling Bomb 02016.1/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83024.2/30
Autobomb 2.85180180/180
Autobomb 6.53024.2/30
Ink Mine 3.64536.3/45
Ink Mine 83528.2/35
Angle Shooter 04032.3/40
Torpedo (Splash)2.6129.6/12
Torpedo 2.66048.4/60
Torpedo 63528.2/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 180
Maximum partial charge 80
Tap shot 40
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
Ink MineTap shotsFully charged shots
×070.166.31
×128.072.53
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88
Run Speed Up

Run speed (holding a full charge)

Base

0.15
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump