Support
Tacticooler
Ability Chunks Required
Sub Resistance Up
100
Special Charge Up
75
Ink Saver (Sub)
30
Quick Respawn
25
Special Saver
15
Ink Recovery Up
10
Patch: 5.1
Main weapon
E-liter 4KE-liter 4K

Charge time to full

Value

1.533s

Max charge hold time

Value

1.25s
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%

Build

55.49%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

210p

Build

185p
Special Charge Up

Special lost when splatted

Base

50%

Build

72.5%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

87.5%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

73.52%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.267s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.633s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73022
Suction Bomb 4.6180180
Suction Bomb 83022
Burst Bomb 06044.4
Burst Bomb 2.83525.9
Burst Bomb 42518.5
Fizzy Bomb 1.6-2.65037
Fizzy Bomb 3.8-5.453525.9
Curling Bomb 02014.7
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83022
Autobomb 2.85180180
Autobomb 6.53022
Ink Mine 3.64533
Ink Mine 83525.7
Angle Shooter 04029.4
Torpedo (Splash)2.6128.8
Torpedo 2.66044.1
Torpedo 63525.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 180
Maximum partial charge 80
Tap shot 40
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
Ink MineTap shotsFully charged shots
×044.444
×119.791.78
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88
Run Speed Up

Run speed (holding a full charge)

Base

0.15
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

8.25s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

9.267s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump