Support
Tacticooler
Drop Roller
Ability Chunks Required
Ink Resistance Up
75
Ink Saver (Main)
60
Sub Resistance Up
45
Ink Recovery Up
25
Swim Speed Up
25
Intensify Action
15
Quick Super Jump
15
Run Speed Up
15
Sub Power Up
10
Patch: 5.1
Main weapon
E-liter 4KE-liter 4K

Charge time to full

Value

1.533s

Max charge hold time

Value

1.25s
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s

Build

5.483s
Sub Power Up

Marking radius

Base

3

Build

3.1
Sub Power Up

Explosion radius

Base

8

Build

8.29
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

210p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

84.85%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.733s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.65s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.967s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73025.4
Suction Bomb 4.6180180
Suction Bomb 83025.4
Burst Bomb 06049.2
Burst Bomb 2.83528.7
Burst Bomb 42520.5
Fizzy Bomb 1.6-2.65041
Fizzy Bomb 3.8-5.453528.7
Curling Bomb 02016.9
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83025.4
Autobomb 2.85180180
Autobomb 6.53025.4
Ink Mine 3.64538.1
Ink Mine 83529.6
Angle Shooter 04033.9
Torpedo (Splash)2.61210.1
Torpedo 2.66050.9
Torpedo 63529.6
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 180
Maximum partial charge 80
Tap shot 40
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
Ink MineTap shotsFully charged shots
×055.084.96
×122.031.98
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728

Build

1.692
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382

Build

1.354
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88
Run Speed Up

Run speed (holding a full charge)

Base

0.15
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.444
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

19
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

34.4hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump