Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
90
Run Speed Up
75
Special Charge Up
30
Ink Saver (Sub)
20
Quick Super Jump
10
Sub Resistance Up
10
Swim Speed Up
10
Patch: 5.1
Main weapon
E-liter 4KE-liter 4K

Charge time to full

Value

1.533s

Max charge hold time

Value

1.25s
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%

Build

55.49%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Wave BreakerWave Breaker

Points to special

Base

210p

Build

199p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Wave Breaker wave max radius

Base

20
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73028.5
Suction Bomb 4.6180180
Suction Bomb 83028.5
Burst Bomb 06055
Burst Bomb 2.83532.1
Burst Bomb 42522.9
Fizzy Bomb 1.6-2.65045.9
Fizzy Bomb 3.8-5.453532.1
Curling Bomb 02019
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83028.5
Autobomb 2.85180180
Autobomb 6.53028.5
Ink Mine 3.64542.8
Ink Mine 83533.3
Angle Shooter 04038
Torpedo (Splash)2.61211.4
Torpedo 2.66057.1
Torpedo 63533.3
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 180
Maximum partial charge 80
Tap shot 40
Wave Breaker damage
TypeDamage
Wave 45
Direct 30
Actions per ink tank
Ink MineTap shotsFully charged shots
×065.625.91
×129.212.63
Movement

Weight

Base

Heavy

Swim speed (units per frame)

Base

1.728

Build

1.879
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.382

Build

1.503
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.88

Build

1.137
Run Speed Up

Run speed (holding a full charge)

Base

0.15

Build

0.167
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump